Actual source code: petscsnestypes.h
1: #pragma once
3: /* SUBMANSEC = SNES */
5: /*S
6: SNES - Abstract PETSc object that manages nonlinear solves
8: Level: beginner
10: Notes:
11: The most commonly used `SNESType` is `SNESNEWTONLS` which uses Newton's method with a line search. For all the Newton based `SNES` nonlinear
12: solvers, `KSP`, the PETSc abstract linear solver object, is used to (approximately) solve the required linear systems.
14: See `SNESType` for a list of all the nonlinear solver algorithms provided by PETSc.
16: Some of the `SNES` solvers support nonlinear preconditioners, which themselves are also `SNES` objects managed with `SNESGetNPC()`
18: .seealso: [](doc_nonlinsolve), [](ch_snes), `SNESCreate()`, `SNESSolve()`, `SNESSetType()`, `SNESType`, `TS`, `SNESType`, `KSP`, `PC`, `SNESDestroy()`
19: S*/
20: typedef struct _p_SNES *SNES;