DMDASetUniformCoordinates#
Sets a DMDA coordinates to be a uniform grid
Synopsis#
#include "petscdmda.h"
PetscErrorCode DMDASetUniformCoordinates(DM da, PetscReal xmin, PetscReal xmax, PetscReal ymin, PetscReal ymax, PetscReal zmin, PetscReal zmax)
Collective
Input Parameters#
da - the
DMDAobjectxmin - min extreme in the x direction
xmax - max extreme in the x direction
ymin - min extreme in the y direction (value ignored for 1 dimensional problems)
ymax - max extreme in the y direction (value ignored for 1 dimensional problems)
zmin - min extreme in the z direction (value ignored for 1 or 2 dimensional problems)
zmax - max extreme in the z direction (value ignored for 1 or 2 dimensional problems)
See Also#
DMDA - Creating vectors for structured grids, DM, DMDA, DMSetCoordinates(), DMGetCoordinates(), DMDACreate1d(), DMDACreate2d(), DMDACreate3d(), DMStagSetUniformCoordinates()
Level#
beginner
Location#
Examples#
src/snes/tutorials/ex55.c
src/snes/tutorials/ex35.c
src/snes/tutorials/ex33.c
src/snes/tutorials/ex9.c
src/ksp/ksp/tutorials/ex49.c
src/snes/tutorials/ex4.c
src/ksp/ksp/tutorials/ex70.c
src/snes/tutorials/ex5.c
src/snes/tutorials/ex22.c
src/snes/tutorials/ex46.c
Index of all DMDA routines
Table of Contents for all manual pages
Index of all manual pages