SNESGetSolution#
Returns the vector where the approximate solution is stored. This is the fine grid solution when using SNESSetGridSequence()
.
Synopsis#
#include "petscsnes.h"
PetscErrorCode SNESGetSolution(SNES snes, Vec *x)
Not Collective, but x
is parallel if snes
is parallel
Input Parameter#
snes - the
SNES
context
Output Parameter#
x - the solution
See Also#
SNES: Nonlinear Solvers, SNESSetSolution()
, SNESSolve()
, SNES
, SNESGetSolutionUpdate()
, SNESGetFunction()
Level#
intermediate
Location#
Examples#
src/snes/tutorials/ex26.c
src/snes/tutorials/ex69.c
src/snes/tutorials/ex22.c
src/snes/tutorials/ex9.c
src/snes/tutorials/ex20.c
src/snes/tutorials/ex27.c
src/snes/tutorials/ex3.c
src/snes/tutorials/ex17.c
src/snes/tutorials/ex16.c
src/snes/tutorials/ex23.c
Index of all SNES routines
Table of Contents for all manual pages
Index of all manual pages