SNESLINESEARCHBISECTION#

Bisection line search. Similar to the critical point line search, SNESLINESEARCHCP, the bisection line search assumes that there exists some \(G(x)\) for which the SNESFunctionFn \(F(x) = grad G(x)\). This line search seeks to find the root of the directional derivative, that is \(F(x_k - \lambda Y_k) \cdot Y_k / ||Y_k|| = 0\), along the search direction \(Y_k\) through bisection.

Options Database Keys#

  • -snes_linesearch_max_it <50> - maximum number of bisection iterations for the line search

  • -snes_linesearch_damping <1.0> - initial lambda on entry to the line search

  • -snes_linesearch_rtol <1e-8> - relative tolerance for the directional derivative

  • -snes_linesearch_atol <1e-6> - absolute tolerance for the directional derivative

  • -snes_linesearch_ltol <1e-6> - minimum absolute change in lambda allowed

Notes#

lambda is the scaling of the search direction (vector) that is computed by this algorithm. If there is no change of sign in the directional derivative from \(\lambda=0\) to the initial lambda (the damping), then the initial lambda will be used. Hence, this line search will always give a lambda in the interval \([0, damping]\). This method does NOT use the objective function if it is provided with SNESSetObjective().

See Also#

SNES: Nonlinear Solvers, SNESLineSearch, SNESLineSearchType, SNESLineSearchCreate(), SNESLineSearchSetType(), SNESLINESEARCHCP

Level#

intermediate

Location#

src/snes/linesearch/impls/bisection/linesearchbisection.c


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