SNESNormSchedule#
Frequency with which the norm is computed during a nonliner solve
Synopsis#
typedef enum {
  SNES_NORM_DEFAULT            = -1,
  SNES_NORM_NONE               = 0,
  SNES_NORM_ALWAYS             = 1,
  SNES_NORM_INITIAL_ONLY       = 2,
  SNES_NORM_FINAL_ONLY         = 3,
  SNES_NORM_INITIAL_FINAL_ONLY = 4
} SNESNormSchedule;
Values#
- SNES_NORM_DEFAULT- use the default behavior for the current- SNESType
- SNES_NORM_NONE- avoid all norm computations
- SNES_NORM_ALWAYS- compute the norms whenever possible
- SNES_NORM_INITIAL_ONLY- compute the norm only when the algorithm starts
- SNES_NORM_FINAL_ONLY- compute the norm only when the algorithm finishes
- SNES_NORM_INITIAL_FINAL_ONLY- compute the norm at the start and end of the algorithm
Notes#
Support for these is highly dependent on the solver.
Some options limit the convergence tests that can be used.
The SNES_NORM_NONE option is most commonly used when the nonlinear solver is being used as a smoother, for example for SNESFAS
This is primarily used to turn off extra norm and function computation when the solvers are composed.
See Also#
SNES: Nonlinear Solvers, SNES, SNESSolve(), SNESGetConvergedReason(), KSPSetNormType(),
KSPSetConvergenceTest(), KSPSetPCSide()
Level#
advanced
Location#
Index of all SNES routines
Table of Contents for all manual pages
Index of all manual pages