VecStrideScatterAll#
Scatters all the single components from separate vectors into a multi-component vector.
Synopsis#
#include "petscvec.h"
PetscErrorCode VecStrideScatterAll(Vec s[], Vec v, InsertMode addv)
Collective
Input Parameters#
s - the location where the subvectors are stored
addv - one of
ADD_VALUES
,INSERT_VALUES
,MAX_VALUES
Output Parameter#
v - the multicomponent vector
Notes#
One must call VecSetBlockSize()
before this routine to set the stride
information, or use a vector created from a multicomponent DMDA
.
The parallel layout of the vector and the subvector must be the same; i.e., nlocal of v = stride*(nlocal of s)
Not optimized; could be easily
See Also#
Vec
, VecStrideNorm()
, VecStrideScatter()
, VecStrideMin()
, VecStrideMax()
, VecStrideGather()
,
Level#
advanced
Location#
Examples#
src/snes/tutorials/ex7.c
src/vec/vec/tutorials/ex16.c
src/vec/vec/tutorials/ex16f.F90
Index of all Vec routines
Table of Contents for all manual pages
Index of all manual pages