ADD_VALUES#

Adds a value into a vector or matrix, if there previously was no value, just puts the value into that location

See Also#

InsertMode, VecSetValues(), MatSetValues(), VecSetValue(), VecSetValuesBlocked(), VecSetValuesLocal(), VecSetValuesBlockedLocal(), MatSetValuesBlocked(), INSERT_VALUES, MatSetValuesBlockedLocal(), MatSetValuesLocal(), VecScatterBegin(), VecScatterEnd(), MAX_VALUES

Level#

beginner

Location#

include/petscsystypes.h

Examples#

src/vec/vec/tutorials/ex12.c.html
src/vec/vec/tutorials/ex12f.F90.html
src/vec/vec/tutorials/ex16.c.html
src/vec/vec/tutorials/ex16f.F90.html
src/vec/vec/tutorials/ex2.c.html
src/vec/vec/tutorials/ex2f.F90.html
src/vec/vec/tutorials/ex3.c.html
src/vec/vec/tutorials/ex8.c.html
src/vec/vec/tutorials/ex8f.F90.html
src/mat/tutorials/ex18.c.html
src/mat/tutorials/ex3.c.html


Edit on GitLab

Index of all Sys routines
Table of Contents for all manual pages
Index of all manual pages