VecGetArray4d#

Returns a pointer to a 4d contiguous array that contains this processor’s portion of the vector data. You MUST call VecRestoreArray4d() when you no longer need access to the array.

Synopsis#

#include "petscvec.h"   
PetscErrorCode VecGetArray4d(Vec x, PetscInt m, PetscInt n, PetscInt p, PetscInt q, PetscInt mstart, PetscInt nstart, PetscInt pstart, PetscInt qstart, PetscScalar ****a[])

Logically Collective

Input Parameters#

  • x - the vector

  • m - first dimension of four dimensional array

  • n - second dimension of four dimensional array

  • p - third dimension of four dimensional array

  • q - fourth dimension of four dimensional array

  • mstart - first index you will use in first coordinate direction (often 0)

  • nstart - first index in the second coordinate direction (often 0)

  • pstart - first index in the third coordinate direction (often 0)

  • qstart - first index in the fourth coordinate direction (often 0)

Output Parameter#

  • a - location to put pointer to the array

Notes#

For a vector obtained from DMCreateLocalVector() mstart, nstart, and pstart are likely obtained from the corner indices obtained from DMDAGetGhostCorners() while for DMCreateGlobalVector() they are the corner indices from DMDAGetCorners(). In both cases the arguments from DMDAGet[Ghost]Corners() are reversed in the call to VecGetArray3d().

For standard PETSc vectors this is an inexpensive call; it does not copy the vector values.

See Also#

Vectors and Parallel Data, Vec, VecGetArray(), VecRestoreArray(), VecGetArrays(), VecGetArrayF90(), VecPlaceArray(), VecRestoreArray2d(), DMDAVecGetarray(), DMDAVecRestoreArray(), VecGetArray3d(), VecRestoreArray3d(), VecGetArray1d(), VecRestoreArray1d(), VecRestoreArray4d()

Level#

developer

Location#

src/vec/vec/interface/rvector.c


Index of all Vec routines
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Index of all manual pages