ADD_VALUES#
Adds a value into a vector or matrix, if there previously was no value, just puts the value into that location
See Also#
InsertMode, VecSetValues(), MatSetValues(), VecSetValue(), VecSetValuesBlocked(),
VecSetValuesLocal(), VecSetValuesBlockedLocal(), MatSetValuesBlocked(), INSERT_VALUES,
MatSetValuesBlockedLocal(), MatSetValuesLocal(), VecScatterBegin(), VecScatterEnd(), MAX_VALUES
Level#
beginner
Location#
Examples#
src/ksp/ksp/tutorials/ex51.c
src/mat/tutorials/ex3.c
src/snes/tutorials/ex16.c
src/snes/tutorials/ex78.c
src/ksp/ksp/tutorials/ex21.c
src/mat/tutorials/ex18.c
src/ksp/ksp/tutorials/ex49.c
src/snes/tutorials/ex48.c
Index of all Sys routines
Table of Contents for all manual pages
Index of all manual pages