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  • ADD_VALUES

ADD_VALUES#

Adds a value into a vector or matrix, if there previously was no value, just puts the value into that location

See Also#

InsertMode, VecSetValues(), MatSetValues(), VecSetValue(), VecSetValuesBlocked(), VecSetValuesLocal(), VecSetValuesBlockedLocal(), MatSetValuesBlocked(), INSERT_VALUES, MatSetValuesBlockedLocal(), MatSetValuesLocal(), VecScatterBegin(), VecScatterEnd(), MAX_VALUES

Level#

beginner

Location#

include/petscsystypes.h

Examples#

src/mat/tutorials/ex18.c
src/ksp/ksp/tutorials/ex51.c
src/mat/tutorials/ex3.c
src/ksp/ksp/tutorials/ex21.c
src/snes/tutorials/ex16.c
src/ksp/ksp/tutorials/ex49.c
src/snes/tutorials/ex48.c
src/snes/tutorials/ex78.c


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Last updated on 2025-08-31T03:45:21-0500 (v3.23.6-522-g51b144c619af).