DMDASetUniformCoordinates#

Sets a DMDA coordinates to be a uniform grid

Synopsis#

#include "petscdmda.h"   
PetscErrorCode DMDASetUniformCoordinates(DM da, PetscReal xmin, PetscReal xmax, PetscReal ymin, PetscReal ymax, PetscReal zmin, PetscReal zmax)

Collective

Input Parameters#

  • da - the DMDA object

  • xmin - min extreme in the x direction

  • xmax - max extreme in the x direction

  • ymin - min extreme in the y direction (value ignored for 1 dimensional problems)

  • ymax - max extreme in the y direction (value ignored for 1 dimensional problems)

  • zmin - min extreme in the z direction (value ignored for 1 or 2 dimensional problems)

  • zmax - max extreme in the z direction (value ignored for 1 or 2 dimensional problems)

See Also#

DMDA - Creating vectors for structured grids, DM, DMDA, DMSetCoordinates(), DMGetCoordinates(), DMDACreate1d(), DMDACreate2d(), DMDACreate3d(), DMStagSetUniformCoordinates()

Level#

beginner

Location#

src/dm/impls/da/gr1.c

Examples#

src/dm/tutorials/ex25.c
src/dm/tutorials/ex20.c
src/snes/tutorials/ex5.c
src/dm/tutorials/ex4.c
src/dm/tutorials/ex21.c
src/dm/tutorials/swarm_ex3.c
src/dm/tutorials/ex10.c
src/dm/tutorials/swarm_ex1.c
src/tao/unconstrained/tutorials/minsurf2.c
src/dm/tutorials/ex3.c


Index of all DMDA routines
Table of Contents for all manual pages
Index of all manual pages