ADD_VALUES#

Adds a value into a vector or matrix, if there previously was no value, just puts the value into that location

See Also#

InsertMode, VecSetValues(), MatSetValues(), VecSetValue(), VecSetValuesBlocked(), VecSetValuesLocal(), VecSetValuesBlockedLocal(), MatSetValuesBlocked(), INSERT_VALUES, MatSetValuesBlockedLocal(), MatSetValuesLocal(), VecScatterBegin(), VecScatterEnd(), MAX_VALUES

Level#

beginner

Location#

include/petscsystypes.h

Examples#

src/mat/tutorials/ex3.c
src/tao/unconstrained/tutorials/eptorsion1.c
src/tao/unconstrained/tutorials/eptorsion3.c
src/tao/unconstrained/tutorials/rosenbrock1.c
src/tao/unconstrained/tutorials/rosenbrock2.c
src/mat/tutorials/ex18.c
src/tao/unconstrained/tutorials/spectraladjointassimilation.c
src/tao/unconstrained/tutorials/burgers_spectral.c
src/tao/unconstrained/tutorials/rosenbrock3.c
src/tao/unconstrained/tutorials/eptorsion2.c


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