DMDAGetGhostCorners#

Returns the global (x,y,z) indices of the lower left corner and size of the local region, including ghost points.

Synopsis#

#include "petscdmda.h"   
PetscErrorCode DMDAGetGhostCorners(DM da, PetscInt *x, PetscInt *y, PetscInt *z, PetscInt *m, PetscInt *n, PetscInt *p)

Not Collective

Input Parameter#

  • da - the distributed array

Output Parameters#

  • x - the corner index for the first dimension

  • y - the corner index for the second dimension (only used in 2D and 3D problems)

  • z - the corner index for the third dimension (only used in 3D problems)

  • m - the width in the first dimension

  • n - the width in the second dimension (only used in 2D and 3D problems)

  • p - the width in the third dimension (only used in 3D problems)

Note#

The corner information is independent of the number of degrees of freedom per node set with the DMDACreateXX() routine. Thus the x, y, z, and m, n, p can be thought of as coordinates on a logical grid, where each grid point has (potentially) several degrees of freedom. Any of y, z, n, and p can be passed in as NULL if not needed.

See Also#

DM, DMDA, DMDAGetCorners(), DMDACreate1d(), DMDACreate2d(), DMDACreate3d(), DMDAGetOwnershipRanges(), DMStagGetGhostCorners()

Level#

beginner

Location#

src/dm/impls/da/daghost.c

Examples#

src/ksp/ksp/tutorials/ex14f.F90.html
src/ksp/ksp/tutorials/ex42.c.html
src/ksp/ksp/tutorials/ex43.c.html
src/ksp/ksp/tutorials/ex49.c.html
src/ksp/ksp/tutorials/ex70.c.html
src/snes/tutorials/ex48.c.html
src/snes/tutorials/ex5f90.F90.html
src/snes/tutorials/ex5f90t.F90.html
src/snes/tutorials/ex5f.F90.html
src/ts/tutorials/ex14.c.html
src/ts/tutorials/ex22f.F90.html


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